![]() Virtual reality has exercised a strong fascination on technologists, from VR developers and gamers to the founder of Facebook (now Meta), Mark Zuckerberg. Designing for VR requires developers to draw inspiration both from science fiction and the real world, and they strive to create realistic and immersive VR experiences. These fictional works are important in the history of VR because, as a developer states, ‘VR has no context in the real world’. Today we use the term to describe the internet and the information highway. In his award-winning novel, Gibson coined the term cyberspace : a ‘consensual (shared) hallucination’ created by visual representations of computer data in a simulated environment. The concept of virtual reality as a simulacrum created by computers was first popularised in William Gibson’s Neuromancer (1984). Tron was one of the first films to make extensive use of computer-generated imagery. He interacts with friendly programs to defeat the AI, and eventually escapes from his virtual prison. This type of simulated reality was first visualised in the ground-breaking Disney film Tron (1982), where a computer programmer breaks into a simulated reality created by a malignant AI. Virtual reality is a term with multiple connotations, but it fundamentally involves near-total immersion in a simulated environment with which users interact in the first person, experiencing a strong sense of presence. But there are concerns that virtual reality and gaming in VR may not live up to their potential. They indicate a fast-growing market and project skyrocketing demand for devices that support virtual and augmented reality. Statistics and projections about VR gaming are highly optimistic. Scientists have strived for years to create affordable VR tech, and game developers today pull users into uniquely virtual and highly interactive game worlds, offering an experience quite unlike other forms of gaming. In this blog, we will discuss the history of VR technology and the evolution of VR games. The concept of virtual reality – first popularised in seminal science fiction works such as Neuromancer and the film Tron – has inspired technologists to innovate in this field, and impelled tech giants like Facebook to funnel millions into VR development. Virtual reality headsets have become more accessible to consumers in the recent past – after decades of failed attempts to make the technology affordable – and VR gaming has grown in popularity with the advent of games such as Half Life: Alyx and Beat Saber.
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